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I’m finding that a lot of games with combat have the like. One set of “effort” sound bites for when the main character attacks. Don’t matter if they’re in pain, perfectly healthy, frightened. All the same set. Makes me almost want to demo a like. System for a character to be in a “state” that changes the pool of sound effects of an attack effort, and have it be tied to like. Health. Or a stress mechanic.

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