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Recovering sound engineer, aspiring game dev, trapped in corpo life. Mostly posting about the RPG i'm writing.
Reposting due to accidentally not making first attempt linkable : P
Crawler TTRPG Devlog 5 - What's in a Character Sheet?
previous post >on attributes<
Hello kind people of Cyberspace! It's time for another devlog. I realized the last time i posted that i should probably not talk about specifics without giving some sort of general explanation of what a character sheet looks like. And so: i present a guided tour of a...
On this day in corporate idiocy.
Context: I work at one of the big 4 consultancies doing Salesforce implementation.
My boss used meeting notes and client API documentation fed into Claude to generate a solution architecture. Then without testing feasibility we proceeded to sell this architecture.
Today, 3 weeks later I finally got the Salesforce apis to work, and it turns out...
Drumroll...
The solution does not do the thing Claude proposed and we have been convincing the clients of....
Crawler TTRPG Devlog 4 - On Attributes
previous post >here<
G'day denizens!
it's another devlog about numbers? from the mathematically illiterate.
On a vibes only level, Attributes offer a way for the player to conceptualise what their PC is.
Vitals do the same for how.
and Skills are there to flesh out their capabilities.
NOTE: ofc Attributes and Skills could be rolled into one like in Mouseguard, or...
Crawler TTRPG Devlog 3 - On Dice Mechanics From One of the Mathematically Illiterate
previous post >here<
hello denizens, it has been some time. Consistency is a difficult dragon to chase. But i persist!
the past weeks on Dice mechanics have been on my mind.
ttrpgs are ofc much more than their dice math, but distinct dice math does a lot to differentiate the feel and pacing of a system.
what are my goals...
Crawler TTRPG Devlog 2 - Sample Crop Profiles
Previous post >here<
It's Monday, i'm bored at work, so here are a few profiles for Corps active in N.E.Y.C. that i had saved on my work computer. (Fun side effect of working behind enemy lines is i can make worldbuilding look no too similar from productivity to anyone who doesn't look too closely at my screen.
- Terna
Slogan:
"Reclaiming The Future"...
Crawler TTRPG Devlog 1 - Origins
Previous post >here<
Back in 2022 I had gone back to uni to study game development, and as a final project, decided that it would be super within scope to design an immersive sim.
As it turns out, it is never within scope to design an immersive sim.
The core gameplay design pillar was 'what if immersive sim but gun isn't your main way of interacting with the world', not necessarily...
So ive been working on a TTRPG for a few years on and off at this point, kindof as an (anti)Cyberpunk Red. Not that CPR is a bad system in any way, but i wanted to ask 2 questions with the game:
for the setting - what does the post-boring-apocalypse look like? as in, what if nothing fundamentally changes in our world for the next 200 years? No nuclear war, no epic disaster, just capitalist decay.
And for the gameplay - what does a ttrpg system based around collaboration look like? The PCs are all...
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