ENTRY

[ESC]
1mo224 words5 saves6 replies

So ive been working on a TTRPG for a few years on and off at this point, kindof as an (anti)Cyberpunk Red. Not that CPR is a bad system in any way, but i wanted to ask 2 questions with the game:

for the setting - what does the post-boring-apocalypse look like? as in, what if nothing fundamentally changes in our world for the next 200 years? No nuclear war, no epic disaster, just capitalist decay.

And for the gameplay - what does a ttrpg system based around collaboration look like? The PCs are all horrifically riddled with debt and can only escape the loop by relying on eachother to pull off jobs to pay it off.

ive got to the point where im running some initial playtests and fine tuning the rules. and since i found this cool little corner of the net i thought its as good a place as any to post about it. which will hopefully motivate me to power through the more labour intensive part of finishing any project i.e. actually fleshing out the content beyond a bunch or rules notes in a spreadsheet :P

Anyway, the working title is Crawler, and ill be posting stuff here with the crawler tag, and its been 7 years since i made a proper social media post so ill quit rambling.

<3

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