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[2] The World & The Tool

Every now and then, I wonder how I should show the progress of what I'm working on, or if I should keep it in the shadows until it looks truly impressive. My game has many very original things that are uniquely mine — especially how the character is controlled and how they interact with the world around them. The story behind it is also very unique, inspired by things I've experienced and worked on.

"Iron Mold" is the planet where Metalicia will take place. A planet rich in resources and highly desired, not only by the human race. Behind the scenes, the code I've built for world generation allows me to create any type of terrain or biome (seas, rivers, mountains, cliffs, etc.), since it's a sandbox game with many other aspects related to randomness.

World generation progress (2021-2026): https://imgbox.com/l7jdBKpm

After configuring a huge amount of variables for world creation, I had to make my own tools to copy and paste structures, save and load them, draw with every tileset, and create painting-like tools for it. All of this works in-game and gets saved with the game files.

General view of the debug mode: https://imgbox.com/i993UEW8

Tonight, I’ll be spending my time finishing a few game mechanics. Little by little, Metalicia is starting to feel more real.

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