ENTRY

[ESC]
2h•W:661•S:1•R:1

sprite dungeon content update

huge content update for the untitled dungeon game (now named sprite dungeon)

the game is now in actual beta, play it here:

https://pages.cyberspace.online/sajuuk/untitleddungeongame.html

wow, this really took it's time to develop, even with ripped assets from other games, it still took me almost 2 weeks to finish the beta.

a lot of things have been tweaked and changed so here's an exhaustive list of changes made since the last update:

  • audio shamelessly ripped from inishie dungeon, commander keen and persona if
  • new enemies
    • rotting corpses
    • lizard brute
    • acolytes
    • necromancer
    • fast brute
    • bee hive
    • fleshking that spawns fleshlings
    • boss exclusive acollade
  • new elements
    • poison
    • shock
    • chain lightning
    • curse
    • horny
    • pride
  • new map generation
    • there are now 2 more biomes with nauseating tiles those being soul biome and flesh biom
    • an interim stage before moving to the next biome where you have to fight a boss
    • a sanctum where you can buy items or enchant items from the friendly wizards
  • new gameplay mechanics
    • you can now hire neutral npcs
    • npcs you hired will need to be continously be paid otherwise there's a chance they'll turn their backs on you
    • enemies like skeletons, cultists and other small enemies can now equip weapons the same way the player does, this balances out the player getting way too OP
    • a staff that turns enemies either horny or gay which allows them to reproduce and populate the map
    • diablo like inventory minus the auto sort
    • some rare weapons are spin attacks instead of lunging
  • 3 bosses
    • octopussy
    • the lich
    • nyarly from persona 2 eternal punishment
  • new weapons
    • miramasa
    • excalibure
    • throwing knives and axes
    • halberd
    • magic wand that homes in on enemies
    • blood wand, just like the magic wand but uses hp as ammo
    • dagger
    • scythe
    • katana
    • wind staff
  • directional audio that crossfades wherever you are in the map
  • a new and better UI
  • a tutorial level
  • original tilesets for the flesh, saferoom and soul (i did my best :D)
  • better fonts
  • an easter at the end, if you beat the game that is xdd

while this is not the best released that i've made, there were some that needs to be tweaked even further, a list below:

  • more original art and assets, everythings is ripped from inishie dungeon or persona
  • tweak the balances on some weapons being OP after enchantment
  • balance the hiring rate for the mercenaries
  • a pause menu, right now you can only pause it by pressing tab or I for inventory
  • the hirelings and the player sharing the same camera shake code xd
  • expanded gameplay
  • at least 2 or 3 more dungeons before i can consider this project finished
  • more enemies and weapons
  • an overworld, not really an urgent feature since we already have the tutorial dungeon
  • original music :D

there's a planned multiplayer feature or at least something that involves multiple players in the future so stay tuned.

resources that make up this project:

https://www.youtube.com/watch?v=uDVsz0xQDEM&list=PLN2wgGwM9KmjdSvDG77dHrfv0p4aNRS_i&index=6

https://www.youtube.com/watch?v=g8o1NObgsCQ&list=PLsQNBc1Davyu69-eYRoAqdvVdaGQDhEVU

https://wikiwiki.jp/id-a/%E3%83%9E%E3%83%83%E3%83%97 (this is where i got the dungeon generation idea and also the sprites)

https://github.com/ultrabolido/abadia

i might not be able to work on this game for a while, so keep the feedback coming either through replies or in my c-mail :D

well, i hope you guys will enjoy this somewhat "little" game that i've been working on, it was honestly fun to finally work on an isometric dungeon crawler game as it's been my dream since the inception of my career to at least make an isometric game.

ohh and if you've made it this far into the post, let me know if you actually manage to get to the ending and found the easter egg :D

1 reply

Log in to read the replies and join the conversation