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TViT Dev Update 15

Not much to update ya'll on this week. I have a major deadline coming up at my day job, so my free time has been limited lately (and I decided to play Elden Ring again).

  • Still working on the starter campaign.
  • Still working on enemy mechanics.
  • Second session of the digital-only playtest this week.
  • Trying to figure out an method of displaying the enemy stat/skill blocks in a way that is both utilitarian as well as visually appealing...
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