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TViT Dev Update 11

It is miserably hot here at the moment and my AC is begging for mercy as it's struggling to keep up. Here's what I've been up to this week:

  • We're now up to 75 weapons & items in the gear catalog. Since I've still had pretty good luck cooking up ideas, I'm going to aim for 100 for the public playtest. (scope creep, much?)
  • Decided to change the critical hit mechanics from a simple "deal double damage" to a "roll another attack" system. On average it's less than 2x damage, but it does open the opportunity to chain multiple critical hits if you get very, very lucky.
  • No real change in page count for the playtest document. Been tinkering with existing stuff, not really adding much.
  • A digital-only private playtest will be spinning up this week, so looking forward to seeing how the mechanics apply to a virtual tabletop.
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