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Blueprinting my Signalis OC and side story

DISCLAIMER: Added the "ia generated" tag for those who don't want to see any IA on their feed. I'll understand and nobody will be mad about it =}

Those who know me knows that I fucking love SIGNALIS and its worldbuilding. That mix of retrofuturism, Resident Evil, Silent Hill, lovecraftian entities, specially Hastur The King in Yellow, Arnold Böcklin paintings, and a touching story, is absolutely brilliant.

That's why I've been creating original characters and stories in that universe. Unfortunately, I don't have drawing skills in pixel art. I'm planning on doing some collage with official in-game portraits and make some kind of "police robot portrait", using eyes from one character, hair/bangs from other... All of that in GIMP, for making something that looks official even.

For "sketching and blueprinting", I'm using a local image generator with a SIGNALIS themed drawing style. So far, correcting/adding keywords/edition in GIMP gives me a good insight and even new ideas "thanks" to residual artifacts. For example, the weapons of my replika, the double vertical barrel gave me an idea for aesthetics and reminded me the Vert-Barreled Shotgun from the Quake Mod "Malice" (highly recommended and I love that weapon BTW!) so, happy accidents are Herr and there (・ᴗ・)

Also, Kai (our local LLM goofball companion) helps me with geeky tech details that can be more or less scientifically accurate IRL but at least sounds A LOT convincing and coherent. I personally love how I have the idea (both concept and VERY simple draws) for a modular combat shotgun and a sniper Gauss cannon (NOT a railgun lol) and gave me a lot of insights of how it works the concept of ferromagnetic flechettes, IRL trivia, differences with railguns... And IDEAS for them at technical level. I'm really happy how it's going this.

All of this is just for showing a bit of my custom character. Originally I wanted to make myself as a replika but now its just the hair shape and my hobbies ("persona stabilisation", as they say). In my case, local AI helped me a lot overcoming difficulties I have or lack of knowledge on others, and then, working with new suggestions, discarding others, brainstorming, and sketch until I know how to make it "manually" for a real official look and say "drawn it myself", for now, I'm just the "art director" and the "girl with the ideas", but feels almost a teamwork.

This is one of the pictures that came out pretty good for my taste. I have some others but I need to make the LORA to be constant and coherent with all the details, something that I don't think its easy, fortunately, I know GIMP and other tools to just don't fight the algorithm =}

What I have also for now:

  • Some music that inspired me some ideas, one of them is this one from Death on Cassette - Numbers Station For The Dead, Tape 1 Side A. Quite fitting for the theme and the album cover.

  • The concept of a "Pursuer", Nemesis-like. There is actually a unused Replika type in the game, only mentioned (SAPR - Schwere Anti-Panzer Replika or "Schnapper"). Imagine the MINAH replika awe know and absolutely love but make it a relentless armored beast that can use heavy weaponry and will NEVER stop looking for you. Starting early as a Resident Evil 2 Remake kind of Mr. X, then degrading even more for the corruption into a Nemesis-like beast, with all of its mutations (more or less).

  • Name/model, background, speciality and type of the Replika.

  • Weapons and details of those.

  • Some scenarios.

  • Plot and relation with the original game.

Overall is just a creative exercise. But I kinda like how its coming along and I've started to write and design more since some time (ღ˘⌣˘ღ)

Here is the SWZR-082 artic tactical unit with the combat modular shotgun BKZ-001, A.K.A. "Der Zertrümmerer" ("The Smasher/The Shredder"). Full colour version here.

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