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[ESC]Ok been working on this dungeon generator and found a really good article about how to make it look more organic. Randomly place rooms, assign those a region, iterate a maze in every free space adjacent the rooms, punch either one or multiple holes into the rooms to join the regions, then get rid of every dead ends.
Problem is I'm a psychopath and stubborn, so I want to do things the hard way. I am doing this trying to avoid objects and just use scripting. And also I want to deviate from the article and add overlapping rooms.
After doing a fuck ton of multi dimensional math over past 2 days, I have finally created a good enough room collider check and region generator. So now all that's left is to implement the rest of the methodology. I've added my contribution! Which was pretty cool.
Though now that I think about it I kinda wanna add prefab support too... We shall see.
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