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[BomberFUN] Attract Mode unlocked

Not many people know this, but back in the days we at LightBrain have been working with a company called TLC Industries, Inc.

These guys were building arcade cabinets and were looking for development partners to stack up their lineup of supported games. And we were absolutely thrilled to see our game BomberFUN on an arcade machine.

To shortcut the story - it didn't work out, although we already had a very decent implementation of their API in our gamecode in place.

Thing is... today I am working on BomberFUN again and I am ALSO building an own Full Sized Arcade Cabinet inlcuding a 27" Touch Display and a full two player control panel. It will take a while, but I am absolutely convinced that this thing is going to be amazing. ;-)

Guess what? Of course it will be driven by a Raspberry Pi and Batocera... but nothing will stop me from connecting a Gaming PC to it as well and have it eventually run BomberFUN! Finally! On an Arcade Cabinet!

So the thing is: The game has an integrated DEMO-Mode. If you don't happen to press any key in the menu for like 30 seconds, the DEMO mode is started and will randomly create a game and have only computer players fight each other.

However... I'd say, ATTRACT MODE on Arcades work different, don't they?

So I kinda hooked up a PIR Motion Sensor to an Arduino, connected that thing to my dev PC, flashed it with some code and added some motion monitor code to BomberFUN. The result: The game stays in the menu as long as there's no one there to watch... the moment it notices movement however, it immediately starts the DEMO Mode.

I will need to work on that... but I just wanted to make sure to have the OPTION of implementing an ATTRACT MODE feature to the game. ^^

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