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1mo649 words2 replies

I came across the stop killing games movement a while ago, just at the same time it started to pick up some controversy with the pirate software youtuber.

The SKG movement consists of the preservation of videogames. Not just through recording, but also to maintain the playability of the games the "consumers" (Better known as clients) paid for. Whilst the movement has been mostly focused on videogames' license and software.

At the time the movement became popular, the opposition to the movement, mainly large videogames companies like Ubisoft, Square Enix and others, all parroted the same argument that videogames companies couldn't possibly support games forever. This was disproven in the most recent hearing at the EU, as there were many solutions proposed by the SKG, amongst which was my favorite and that was to let gamers create and manage their own private and community servers.
I also can't understand what the issue is with letting community keep the game alive. If you keep selling the game and let the community support it, you'll keep bringing in profit forever since people will bring their friends and family to check the game out. LOOK AT TF2! Sure the casual servers are still being supported by Valve, but Valve already made tools through which TF2 could keep running for forever. Counter Strike is another example.

Seeing this reminded me a lot of other companies, and made me hope the movement for preservation extends further to cover all markets in which this practice of softwares' destruction (thus hardwares' as well), has spread.

For example. Spotify, the music app company, made a small spotify client player for cars called Car Thing that you could purchase if your car didn't have one of those fancy screens with spotify already in it. It was a nice little thing a small group of people appreciated. That was until Spotify stopped supporting it, and instead of just stopping production, they chose to brick the entire thing. There were refunds, I haven't really done research on the Car Thing's refund policy though, so I dont know what options were offered to the affected.
Another example are Videogames' Console. Sure, this does tie back to videogame preservation, but the movement mostly focuses on the videogame, not the hardware. There are lots of attempts made by corpos (In this example, Nintendo) to keep the old hardware unusable through updates sent specifically to target homebrew applications... On a 15 years old console. That was update 11.17.0-50. While it didn't really stop the console homebrewing community, it was still an attempt.

** Important: After the Nintendo 3DS system is updated, any existing or future unauthorized technical modification of the hardware or software of your Nintendo 3DS system, or the use of an unauthorized device in connection with your system, may render the system permanently unplayable. Content deriving from the unauthorized modification of the hardware or software of your Nintendo 3DS system may be removed. Failure to accept the update may render games unplayable.

This practice of targetting old hardware and products to turn them unusable is done with the objectivo of forcing you to purchase their newest hardware. If the destruction of videogames is being compared to book burning, then this is the equivallent of the paper manufacturer walking to your house and spash some water on your book because they no longer want you reading off that paper. And when you try dry it out or copy the contents somewhere else, they get to sue you...

In the end, these are just my thoughts, I wish I had the time to do more research but I got college breathing down my neck, so all I can speak out about is the bare minimun. And once again I apologize for any mistakes I made, English isn't my first language after all.

Hope all is well for everyone and have a good day.

Tm_Nobara

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