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TViT Dev Update 14

Late update this week. I'm sleepy. Thankfully, it's a holiday weekend here and I don't have to work tomorrow.

  • The first few pages of the starter campaign are finished!
  • We got several new artworks incoming for the player's guide. Thanks to my artist folks for working so quickly. :)
  • We're now up to 55 total pages for the player's guide. I suspect this thing will be 100+ pages by the time I include all the base content, character sheets, tables, and the glossary.
  • Ran Session 1 of the online-only campaign. It went great, though I think I accidentally under-tuned the enemies. The players easily managed to shred through the first combat with virtually no resistance.
  • Decided to name the subclass feature for the Others as "Manifestations". That should give each Other 3 distinct gameplay flavors.
  • I think we're going to aim for a go-live of the playtest at midnight of 12/31. Why? I dunno, a new year's drop just sounds cool. I need to start setting up my itch.io page....
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