ENTRY
[ESC]TViT Dev Update 06
Nothing too much to update ya'll on this week, but I have plenty of things moving behind the scenes:
- Redesigned how weapons function to make each category feel unique.
- Melee can attack fleeing enemies without spending an action.
- Firearms can aim outside their max range, but have disadvantage when doing so.
- Spells cause you to gain Void, eventually eating into your health once your Void meter is full.
- Built out some standardized weapon keywords to add some sub-themes to each weapon category.
- Momentum - your attack increases based upon how many tiles you moved this turn.
- Precision - your attack increases as long as the target has no other characters adjacent.
- Brutal - your attack increases based upon how many status effects the target has.
- Rapid - you can attack multiple times with this weapon in a single turn (as long as you have actions to spend).
- Started building a map manager for my website so GMs can host games virtually over Discord. I've got a solid 1st draft, just now need to figure out finer details and add some QoL features.
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